| OMG, an icon I made a while ago^_^ |
So about school, my friend(he is a boy) has a crush on this girl(I already know who it is XD). SO me and my other friend are trying to "help" him. We give him advice and all that jizz... Like I told him, "Don't make it obviouse!". Than he says, "O.K...". Next week comes, and guess what, HALF THE CLASS ALREADY KNOWS WHO HE LIKES!! So I walk up to him and say "Dude, you really need to be aware now, because the last thing that you want to happen is for her to know.". So he says ok and all that stuff... Now this week, he changed his binder cover to a "black heart with vines in the background", like always, I think he is a great artist
OKAMIDEN INFORMATION:
Capcom has confirmed rumors, announcing a portable sequel to cult hit Okami - Okamiden: Chiisaki Taiyo for the Nintendo DS, starring wolf-god-puppy Chibiterasu as he paints his way through the stylized feudal Japan of the first game.
Last week, rumors started circulating following the discovery that Capcom had registered the name Okamiden, spurring hope that fans of the beloved cult hit Okami might have a sequel on their hands. Earlier today, we saw Famitsu scans that appeared to show a new Okami game for the DS. Now, we have confirmation: The two games are one and the same, as Okamiden: Chiisaki Taiyo will be debuting at the Tokyo Game Show at the end of the month, translates 1UP.
Okamiden (the full title translates to something like "Okami Legends: Little Sun") will be produced by Motohide Eshiro of the Ace Attorney series, and directed by Kuniomi Matsushita, who worked on the Dino Crisis game and directed the well-received Wii port of the original Okami. Given that the stylus controls of the DS seem to be a perfect fit for the paintbrush-themed gameplay of Okami, it was really a no-brainer to put the new game on Nintendo's handheld, explained Matsushita:
"As you know, Okami's visuals and game system are extremely unique," he said. "The original idea was to take what makes this game special and expose it to more people. That was why we chose the Nintendo DS -- being on a portable system will allow people to easily pick up and play it, and you can also use the touch pen as a brush."
Okamiden will not start Amaterasu, the goddess-in-wolf-form heroine of the first game, but it will take place in the heavily stylized fantasy feudal Japan of the first game. The player will play as Chibiterasu ("chibi" being Japanese for "small" or "diminutive,") an entity that reportedly resembles a puppy version of Amaterasu's wolf form. Whether or not he (or is it she?) was the offspring of the goddess was still a "secret," said Eshiro, though he did say that though the wolf-pup would have access to most of the abilities the elder divinity had in Okami.
The demons defeated by Amaterasu in the first game have returned to stir up trouble, and it's up to Chibiterasu to set things back to normal. As before, the gameplay will be centered around the use of the magical brush, painting on the screen with the stylus to solve puzzles and defeat enemies. A new aspect of the game will be its partners, who will work together with Chibiterasu as the game progresses.
"The basic theme of returning life and nature to the world is the same as in Okami," Eshiro said. "What's different is that the relationship with your partners will be given just as much weight storywise. The themes are the same, but the nuances are different."
Okami is truly beloved by most of those who have played it (all thirty-eight of them) so this can only come as good news for fans of the first game. We'll find out more about Okamiden when it makes its debut at the Tokyo Game Show.
But yes. More Okami, starring a wolf-god puppy? Sign me up. (That sound you hear is likely Escapist Senior Editor Susan Arendt "awwwww"ing.)
(Information from: [link])
Okamiden is a mix of classic Okami controls and mechanics mixed with all-new gameplay that is obviously competing with Nintendo's own Zelda DS series. Not to go too far down the "Okami vs. Zelda" road we all know that's a fun, but never-ending trap but the game has the same aura around it, and obviously uses the stylus as an integral part of the game. Thankfully Capcom does adventure on DS right, having the core controls like movement, jumping, attacking, and dodging on the d-pad and buttons, and leaves the stylus control to only where it matters; the brush techniques.
As for general control, Okamiden feels great, and there's literally nothing I'd change about Capcom's control decisions; literally nothing. Movement is crisp and responsive, attacks feel great, jump attacks work with the timing and responsiveness you'd expect, and the animation is rewarding as well. Where Okamiden obviously takes a big turn away from classic adventuring though is in the brush, and it's also an impressive implementation that does the series (and system it's on) justice.
Stylus control is used in multiple ways, and though my time witht eh game was limited I did get to see some nice innovation. The obvious Okami moves return, so you can hit L or R and freeze time, allowing for your stylus to act as the celestial brush for attacking enemies or repairing world areas in a puzzle-like envionrment, but there's more as well. As for the basics, attacks work easily, I never once drew on the screen and had it misinterpret the drawing (actions such as spawning bridges by drawing a rectangle to bridge the gap worked without a hitch), and even the warp gates which use constellation tracing via the touch screen worked perfectly. The same ink mechanic is included as well, so you only have a limited amount of draw space to work within. In addition, the brush actually has a slightly slower refresh rate when creating the line, so if you do a quick stroke it actually looks like the brush was lightly drawn across the screen. Go slower, however, and the lines are thick and use more ink; it's a nice touch.
More additions to the gameplay follow though. For starters, the game's new partner system is more of a factor than I initially expected. Your buddy can actually dismount off Chibiterasu (the new wolf in the game) and be left in place to not only lessen the dog's weight needed for going over cracked bridges but also used for a more indirect RTS-like control similar to the new partner system we've seen in Spirit Tracks as well. Dismount, and you can either free-run with the puppy, or press L or R to drop the main screen down to the touch screen with the familiar parchment filter. Draw in the world and you'll get black ink, used for repairing or attacking. Draw starting on your friend, however, and you'll use red ink that creates a path for the AI to walk in real-time once you finish drawing. Since the tiny guide (Issun) is lighter than the dog, puzzles were used where the boy had to touch a switch on his own (executed by drawing) and Chibiterasu had to navigate another area on his own as well. I haven't seen any other major changes to the puppy when moving around sans his partner (I'd assume some combat would change or something) but perhaps that'll be worked in later.
As for the level I saw, most of the action was pretty basic, as it was the same space-themed tutorial fans remember from the previous Okami games. After a little puzzle work and running around, however, I got to try a few random battles with enemies. In general those were also fun, but while the camera pulls in closer to give the cinematic, almost z-target viewpoint it also can cause issues when moving around the arena as well. As perhaps the only real downside to my entire playthrough today, the camera was a bit wonky during battle, so hopefully Capcom has some tweak time to make that area really shine as well.
After my first 20 minutes with the game, however, Okamiden is already on my "buy" list, as Capcom is bringing a beautifully crafted and well-controlling adventure to DS. If you haven't already, check out our footage and screens in the gallery below. As a once-skeptical Okami fan, I'm now convinced and eagerly awaiting more. If you're keeping score, chalk another good one up for Capcom.
(Information from: [link])
HERE IS THE TRAILER FOR OKAMIDEN:
[link]
Yes, this sequel has been confirmed
I hope this has helped
Bye for now









--
"When I try to deceive, I myself have more nervous tics then a Lyme disease research facility.... It's a joke. It relies on the homonymic relationship between "tick," the bloodsucking arachnid, and "tic," the involuntary muscular contraction."
Your entry for my contest, are you finished? It seems your sitting in the entries list, with no entry! If you could finish it up, I could wrap up the contest and announce the winners!
Don't forget that if you don't have enough time to draw your character, you can use my lineart
Thanks~!
-Zoose
--
Writing with a broken pencil is pointless.
His name is
Spread the word!
--
Underyourclothes,youarenakedYes,yesyouare.
Avi made by Mappley
Racism is an everyday thing, even when you don't realize it.
--
When life gives you lemons, throw them at your neighbors mailbox.
~~~youtube account: [link]
--
When life gives you lemons, throw them at your neighbors mailbox.
~~~youtube account: [link]
--
Writing with a broken pencil is pointless.
--
paura di me! Voi temete Me! (Fear me! YOU SHALL FEAR ME)! I speak little or no Italian.. i.. think i go that right.. lol
Previous Page12345...Next Page